![]() ![]() " required for us to even build the console." "Part of that commission goes to make it possible for us to build a console," Wright continued later. We make money back in the long run on game sales and gaming subscriptions." We need gamers to be able to have a console. "Hardware is critical to delivering that experience. ![]() "The business model is set out to be an end-to-end gaming experience," Wright said. That's in contrast to the profit-generating iPhone and iPad hardware and to a company like Nintendo, which doesn't take a loss on Switch hardware sales. Further Reading Epic’s battle for “open platforms” ignores consoles’ massive closed marketIn defending Microsoft's iOS-style 30 percent commission on apps sold on the Xbox store, Wright pointed out that the company has never made a profit on the sale of an Xbox console. ![]()
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